aboleth_lich
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This is fairly interesting news in the field of adaptive artificial intelligence, with a strong Nintendo connection: computer scientists from Germany's University of Tübingen have used adaptive A.I. to create a version of Mario that can "think," "feel," and "learn"--dubbed the "Mario Lives! Project".
This version of Mario begins with basic knowledge about his body and environment and builds upon that knowledge base as he learns. This Mario can moreover understand a wide breadth of sentences and questions posed by the computer scientists. He can even make decisions based upon "how he is feeling:" searching for coins when "hungry," exploring when "curious," etc. He can even be taught and learn that "if I jump on Goomba, then he certainly dies!"
Although impressive, Mario isn't that different from a generic computer opponent and as such the A.I. into itself isn't the most impressive aspect of the Mario Lives! project. The project's uniqueness rests with the combination of that A.I. with psychology.
Read more about this here.
This version of Mario begins with basic knowledge about his body and environment and builds upon that knowledge base as he learns. This Mario can moreover understand a wide breadth of sentences and questions posed by the computer scientists. He can even make decisions based upon "how he is feeling:" searching for coins when "hungry," exploring when "curious," etc. He can even be taught and learn that "if I jump on Goomba, then he certainly dies!"
Although impressive, Mario isn't that different from a generic computer opponent and as such the A.I. into itself isn't the most impressive aspect of the Mario Lives! project. The project's uniqueness rests with the combination of that A.I. with psychology.
Read more about this here.